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Thread Statistics | Show CCP posts - 9 post(s) |
Jace Errata
Cobalt Valkyrie Industries The Ambivalent
27
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Posted - 2011.11.15 17:49:00 -
[1] - Quote
As previously mentioned, artillery fire is a little lacking. I also think 150mm railguns could use an upgrade to their visuals; they look kind of silly off to the side like they are now. 125mm rails look awesometacular though.
Projectile turrets retracting more would be nice too, and more animated bits on basic hulls- maybe also visible armour and shield generator hardpoints similar to turret hardpoints? Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |
Jace Errata
Cobalt Valkyrie Industries The Ambivalent
28
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Posted - 2011.11.17 23:30:00 -
[2] - Quote
Someone suggested earlier in the thread, making arty effects more big-boom-y, and also making the turrets bigger. I'd just like to say-
1.) I fully support epic fireball muzzle effects (all glory to the 720mm arty Stabber!) 2.) Resizing turrets is difficult, since they have to be on scale with the ship hull- remember, EVE ships are huge, and even a gun that fires shells more than a metre across can look small relative. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |
Jace Errata
Cobalt Valkyrie Industries The Ambivalent
32
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Posted - 2011.11.18 14:47:00 -
[3] - Quote
Something I've been thinking about shipsplosions and wrecks- there could be three damage-based sets of wrecks and explosions.
Set 1: Ship is killed by a small hit (only just enough to take out its last HP): Large "bubble" explosion, current wreck Set 2: Ship is killed by a large hit (medium-range overkill): Ship is gutted by explosions, windows and parts of hull blow out, burnt-out but externally mostly intact wreck Set 3: Ship is one-shotted or a very large hit (or DD): Multiple large explosions, ship is knocked sideways, broken-up chunks wreck. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |
Jace Errata
Lawlz Brawlz
118
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Posted - 2012.03.19 09:15:00 -
[4] - Quote
Crucis Cassiopeiae wrote:Can you please make that camera shake when you are hit??? Anything that make us more engage in the battle - make us feel that we are hit, make us feel the strenght of our weapons. If you turn on Camera Shake in the ESC menu, the camera shakes when missiles hit you (or whatever it's currently orbiting). I don't think turrets hit with enough force to shake a drone 1km+ away.
Can we get some sort of effect when a ship's using a MWD? I was thinking a sort of circular/ring-shaped friction effect around the ship (like in this expertly-drawn image), where the microwarp bubble is dragging, or you're half in the warp tunnel...or something. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter |
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